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Step by Step solutions to the right. It is worldwide
the only Math software that can do this!!!   

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Solve any Matrix or Vector problem instantly.
User Testimonial O.W.:

This software is the greatest of the world!

User Testimonial A.T.:
I must say though, I've been playing with this software for a couple of hours already and it's been great. I really want to thank you infinitely for this. Its made me understand a few things way easier seeing it step by step. Especially since we don't have tutors standing by 24/7 , this is great. I love it a lot.
 

1) Matrices

  • Enter (Random) Matrices A and B easily (MME has its own Matrix Editor) under F1:,

  • Ideal for Matrix and Vector Classes.

  • View A,B,AT, BT , even as Binary or Hexadecimal numbers, etc

  • Perform 30+ Matrix Computations (under F2) such as A+B, A-B, k*A, A*B, B*A, A-1, det(A), Eigenvalues, LU and QR - Factorization, Norm, Trace,  more .

  • Step by Step - Simplex Algorithm.

  • Step by Step - Gaussian Elimination.

  • Step by Step - Find Inverse

  • Step by Step - Find Determinant

  • Step by Step - Row Echelon and Reversal (REF and RREF)

  • Step by Step - Cramer Rule

  • Step by Step - EigenValues and EigenVectors.

  • Solve any n by n system of equations. 

  • Rotation Matrices, Magic Squares and much more.

  • OrthoNormal Basis

  • Nullity, Null-, Row- and ColumnSpace Basis.

  • Cross and Dot Product, UnitVector, Angle between Vectors

  • Projection A onto B, Distance A to B,  etc ...

  • Vector Differentiation and Integration

  • Test Orthogonality, Find Orthogonal Vector, Test Independence

  • Read Documentation here.

Matrices - Editing and Computing

 
Step by Step Determinant
Step by Step Inverse
Step by Step RowEcholon
Step by Step ReverseRowEcholon
 Step by Step Solve a 2x2 System
 
Step by Step Cramers Rule
 
Step by Step Simplex Algorithm
Rotations using Matrices
Magic Squares (here 4x4)
 
     2) Vectors 
  • Vectors are edited under F1 as well.
  • Under F4, Read about vectors, graph vector A or A+B . 
  • Find angle betw. A and  x-axis or betw. A and vector B
  • Find Distance A to B , Project A onto B 
  • Compute Length(A),

  • Compute Unit vectors.

 

 

  • CrossProduct,

  • DotProduct

  • more 

  3) Relax and play Yahtzee

       4) Get it now. 

 

 

 

 
   
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