

Solve any Matrix or Vector problem
instantly. 

User Testimonial O.W.:
This software is the greatest of the world!
User Testimonial A.T.:
I must say though, I've been playing with this software
for a couple of hours already and it's been great. I really
want to thank you infinitely for this. Its made me
understand a few things way easier seeing it step by step.
Especially since we don't have tutors standing by 24/7 ,
this is great. I love it a lot.


1) Matrices

Enter (Random) Matrices A and B easily (MME has its own
Matrix Editor) under F1:,

Ideal for
Matrix and Vector Classes.

View A,B,AT, BT
, even as Binary or Hexadecimal
numbers, etc

Perform
30+ Matrix Computations (under F2) such as A+B, AB, k*A, A*B,
B*A, A1, det(A), Eigenvalues,
LU and QR  Factorization, Norm, Trace,
more .

Step by
Step  Simplex Algorithm.

Step by
Step  Gaussian Elimination.

Step by
Step  Find Inverse

Step by
Step  Find Determinant

Step by
Step  Row Echelon and Reversal (REF and RREF)

Step by
Step  Cramer Rule

Step by
Step  EigenValues and EigenVectors.

Step by
Step  Square Root Matrix

Step by
Step  LU Decomposition (Factorization)

Solve any
n by n system of equations.

Step by
Step  Analytic Geometry: Vectors, Lines , Planes

Rotation Matrices, Magic
Squares and much more.

OrthoNormal Basis

Nullity, Null,
Row and ColumnSpace Basis.

Cross and
Dot Product, UnitVector, Angle between Vectors

Projection
A onto B, Distance A to B, etc ...

Vector
Differentiation and Integration

Test Orthogonality,
Find Orthogonal Vector, Test Independence

Read
Documentation here.

Matrices 
Editing and Computing 










Step by Step Determinant



Step by Step Inverse 


Step by Step RowEcholon 


Step by Step ReverseRowEcholon 




Step by Step Solve a
2x2 System 














Step by Step Cramers Rule 



Step by Step Simplex Algorithm,
View
2 detailed examples. 



Rotations using Matrices 



Magic Squares (here 4x4) 



2) Vectors
 Vectors are edited under F1 as well.
 Under F4, Read about vectors, graph vector A or A+B .
 Find angle betw. A and xaxis
or betw. A and vector B
 Find Distance A to B ,
Project A onto B



Compute Length(A),

Compute
Unit vectors.




CrossProduct,

DotProduct

more



3) Relax and play Yahtzee






4) Get it now. 



